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101. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: I don't see why incursions are a problem if the empires are separated by lowsec. If you're a professional incursion runner and you don't like flying a pimped ship in lowsec, surely you'll just fit out 4 incursion sh...
- by Commander Ted - at 2013.08.23 00:16:00
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102. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ragnarok Knight wrote: The question is not do we put low-sec between the empires. The question is HOW MUCH. I think M and G should have small numbers of 0.3-4s A and C should have small numbers of 0.3-4s G and C should have a big chunk of 0.4...
- by Commander Ted - at 2013.08.22 22:38:00
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103. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Just saying, my first post has x5 the likes as the Ahac rebalance and this thread has about 1/3 the views.
- by Commander Ted - at 2013.08.22 15:59:00
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104. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
suid0 wrote: The ironic thing about this is all the replies saying titans should be on the field Think back... titans used to see the field much more often But then everyone cried about it So titans got hit with the nerf bat (repeatedly), th...
- by Commander Ted - at 2013.08.22 15:52:00
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105. Changing the Titan Bridge - in Player Features and Ideas Discussion [original thread]
My idea is this: Make titans have to use Stargates, when they get to there destination they can enter a siege mode that can be maintained past downtime, making the titan like a mobile station. Now the titan is a mobile beachhead that must be tra...
- by Commander Ted - at 2013.08.22 15:49:00
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106. Redesign the Rupture - in Player Features and Ideas Discussion [original thread]
RoAnnon wrote: Other than the fact the Rupture appears to me to fly backwards (the wide part seems to me that it should be the bridge, with that pointy part being the tail), I think it's a great looking ship. I don't see anything that needs fix...
- by Commander Ted - at 2013.08.22 15:44:00
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107. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Altered Ego wrote: This would actually create a -real- division between the empires, instead of a stealth gate camping boost. how is it stealth when it is in the OP? Also what is the point of saying TL;DR when I posted a TL;DR summary?
- by Commander Ted - at 2013.08.21 19:48:00
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108. 'Augmented' and 'Integrated' Drones and Drone Loot - in Player Features and Ideas Discussion [original thread]
Doing hacking sites I found 3 augmented drone bpcs in the course of 6 hours. However, I still cant sell my billion isk of loot no matter what I do, I think the drones themselves should also be better since they only get you a small sliver of extra...
- by Commander Ted - at 2013.08.21 14:27:00
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109. Anchorable Object - A Decoy Ship - in Player Features and Ideas Discussion [original thread]
Id anchor a badger on a gate and wait. Anything to get more people to shoot **** and die.
- by Commander Ted - at 2013.08.21 03:13:00
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110. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Why not place a border fence lined with large anti-ship mines between the races? Ever watch The Last Star Fighter? In order to pass into another races territory you would have to have a special pass key issued to you by...
- by Commander Ted - at 2013.08.21 02:58:00
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111. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Varg Euronymous wrote: This needs to happen. Yea it does.
- by Commander Ted - at 2013.08.20 20:45:00
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112. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Dimaloun Vyreen wrote: I'd love this idea. The only thing is there should be some highsec routes, however very long or else just have one or two of them. For my purposes 1 route through hisec= 20 routes through hisec. Also as long as autop...
- by Commander Ted - at 2013.08.16 01:51:00
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113. CCP, when are you going to retool drones? - in Player Features and Ideas Discussion [original thread]
I mean, Gallente and Minmatar are the only drones that matter, ECM drones are annoying as all ****, web drones still suck no matter what size they are, and the rest of the ewar drones are useless. I mean you don't have to change the mechanics yet...
- by Commander Ted - at 2013.08.15 21:22:00
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114. showing up on local has to be removed - in EVE General Discussion [original thread]
Arthur Aihaken wrote: Here's my KISS solution: just eliminate local in low and null. Regardless of which side of the fence you fall on, here's the simple rationale: it will encourage droves of players to venture out of high-sec for parts unkno...
- by Commander Ted - at 2013.08.14 22:46:00
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115. showing up on local has to be removed - in EVE General Discussion [original thread]
Orti Dian wrote: L O L Yeah must be it. Low sec is just crawling with supers all over. And covert ops ships never kill anything solo. You must be one of them geniuses. My sincerest apologies, I didn't realise you were a nub. Such tricks onl...
- by Commander Ted - at 2013.08.14 22:43:00
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116. showing up on local has to be removed - in EVE General Discussion [original thread]
Orti Dian wrote: Most supercaps are used by null alliances. It's not often I'm blasting through low sec screaming "Check out that nyx!" My point is, that if sov space was decreased in value (it's value is already pretty low) that there would b...
- by Commander Ted - at 2013.08.14 15:29:00
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117. showing up on local has to be removed - in EVE General Discussion [original thread]
Orti Dian wrote: Why would anyone need supercaps if they weren't fighting over sov? If sov wasn't worth it, supercaps wouldn't be needed. Yea nobody would want a ship that is immune to ewar, capable of giving massive reps, is immune to warp...
- by Commander Ted - at 2013.08.14 15:14:00
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118. showing up on local has to be removed - in EVE General Discussion [original thread]
Orti Dian wrote: The OP is not an explorer, he is a single player that wants to be able to kill masses of ships in null space solo. Please read his other threads... Also, what would you explore? There's nearly nothing in null sec as it is, wit...
- by Commander Ted - at 2013.08.14 15:01:00
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119. showing up on local has to be removed - in EVE General Discussion [original thread]
Khergit Deserters wrote: Commander Ted wrote: Anyway local is a terrible easy mode mechanic. It makes intel gathering need 0 effort and solo pvp ****. [snipped] Yeah, a "solo pvp is dead" discussion is a close cousin of this one. Solo pvp ...
- by Commander Ted - at 2013.08.14 14:54:00
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120. showing up on local has to be removed - in EVE General Discussion [original thread]
Local is **** in empire low too. Someone can camp a gate and know exactly who is coming. This means any attempt to attack a camp results in them running and blue balls. The problem with eve is that it is actually possible to be effectively invinc...
- by Commander Ted - at 2013.08.14 14:38:00
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